Devlog

Devlog 44

Hey everyone! Our latest devlog continues Alpha 5 progress. Once complete we should be in Beta. The Artifact Room is almost complete and awaiting some fancy UI work, while the artists are working on more Biome specific assets. Artifact Room Shawn The Artifact Room is almost complete. Some tweaks here and there plus some UI […]

Devlog

Devlog 43

Hey everyone! Our latest devlog covers more of our Alpha 5 progress. The Artifact Room is almost done and we have more asset work on the Biomes update. Artifact Room Elliott, Shawn For this month I constructed an artifact room. We wanted an area where you can inspect the items acquired in-game. The room needed […]

Devlog

Devlog 42

Thanks for checking out our latest devlog. We are working on our next big update for Biomes and Artifacts. The art team is finished with building redesigns and upgrades and now focusing on art for the Biomes. Faction Capitols Kevin Sneak peek on the Faction cities Artifacts! Elliott This is the last of the planned […]

Devlog

Devlog 41

Hey everyone. The team hopes everyone had a great holiday season and wishes you a happy New Year! We are working on features for Alpha 5 which mainly includes the Biomes and Artifiacts/Lore. Scroll down and check out what we’ve been up to. Upgrade Meshes Kevin Final assets I will be working on for upgrades. […]

Devlog

Devlog 40

Happy Turkey Time! Here’s what we have been up to this past November. Upgrade Meshes Kevin More upgrades this month for the Refinery, Mill, Guardhouse, and Trapper. Upgrade Textures Elliott I haven’t spoken too much about the upgrades added to the game. So I figured this will be a good time to mention the design […]

Devlog

Devlog 39

Hey everyone. Happy Halloween! Thanks for checking out our latest Devlog. Alpha 4 was pushed out this past month with the Beliefs and Techs system being highlight of the update. What’s next? We will be working on the Biomes and Artifacts update. New Storehouse, Artifacts texturing Elliott Storehouse_v2 While the back view cant be seen compared […]

Devlog

Devlog 38

Hey everyone thanks for reading our latest devlog. The 4.0 update is almost ready to go! We’ve been doing lots of testing and balancing with help from our Discord community (thanks everyone!). More Building Redesign! Elliott Storehouse_v2 (W.I.P)If you looked at last month’s devlog. You will see Kevin’s concept for the storehouse. While am taking […]

Devlog

Devlog 37

Hey Buoyancies! Thanks for checking out our latest devlog. Our Artists have been chugging away at building redesigns to replace the original (rushed) assets. On the Programming side, the Beliefs and Techs system is in the testing phase while we work on the start of Biomes. For other news we have officially been on Steam […]

Devlog

Devlog 36

Hey Buoyancies! Thanks for checking out our latest devlog. July has come and passed and here is what we have been up to. Building redesigns Kevin The new Forager model and Brewery along with more concept art Artifacts W.I.P Elliott Currently, I’ve been spending my time creating the 15 artifacts that will be added to […]

Devlog

Devlog 35

Hey Buoyancies! Thanks for checking out our latest devlog. June has come and passed and here is what we have been up to. Building Redesigns Elliott, Kevin GreenhouseThe Greenhouse was designed to be minimal. with a mostly wood-focused texture work. I felt from the last devlog the building didn’t need many improvements that were already […]