This is our current roadmap.
Stuff people keep asking for
- Gameplay balancing
- Localization support
- Remappable keys
- Priorities system
- Quota system
Focus on the city and inner systems.
- Happiness overhaul
- Sickness overhaul
- Pollution overhaul
- Population growth rework
- Prisoner System
- Calendar and Holiday system
- City Policies phase 1
- Priorities and Limiters
Focus on expanding the world and lore.
- New world events and disasters
- Unique Buildings in other cities
- Faction related encounters
- New Pirates and Ships
- Other City behavior and scaling
Focus on specializing the city with technology and giving the player progression based goals.
- Technology progression system
- Beliefs system
- Building Upgrade System
- New buildings based on beliefs
Focus on exploring the world to bring new player experiences
- Biomes system
- Resource spawning redistribution
- Unique biome assets and encounters
- Faction Capitol
- Artifacts Lore system
Any planned features subject to change or re-prioritized!
Last updated Oct 2021