Buoyancy is a city-building strategy game where you build, manage, and move a floating city on an oceanic world. Explore and scavenge resources scattered around the endless waters. Keep your villagers nourished and happy while combating fires, sickness, and pirate attacks.
Build. Explore. Fight. Survive.
Plan out your city by placing floating buildings.
There are several types of buildings: Gatherers, Production, Hunters, Military, and Utility.
Manage a growing population that requires Food and Beer.
Villagers need to eat Food to stay nourished, and they become unhappy without Beer. They don’t like carrying resources long distances, seeing each other die from sickness, or being attacked by pirates!
Villagers working at buildings will reproduce at random times. While higher population supports better economy and production, you must be ready to handle the increase demand of food!
In this ocean world there are resources and floating junk to exploit but they’re not always going to drift your way. You can move your city around to exploit resource areas to give your buildings a production boost. Most of these resources are critical to develop and some are necessary to keep surviving! Find schools of fish, derelict ships, and take advantage of rebounded whale populations (or don’t).
Moving your city isn’t free; your villagers will need to row the city to their destination. A villager busy rowing can’t be transporting resources or working at a building.
Not everyone is friendly in the high seas. Pirates will attack you if they spot your city.
You can train Guards to defend your city from invaders.Place towers strategically and use them in conjunction with city movement to fight effectively.
Later on you will encounter other floating cities like your own. Each one of those cities has its own faction and agenda; some poor scavengers, friendly traders, some not hostile cities.
Our current plan is to release Buoyancy on Steam Early Access in Q2 2019. We have a lot of different features we want to develop and would like players’ input to them as we move forward. The target platforms are Windows and Mac.
This release plan may change during development.