Devlog

Devlog 29

Happy Chrimbus and New Year! Here is our recap to end this year. Oil Rig, Historian Kevin all I can show for this months dev-log. Assets Elliott Wrecker ShipI removed the plastic that was prominent in the WIP from last month’s design for this ship. I found a dirty metallic and green look for this […]

Devlog

Devlog 28

Gobble gobble. Texturing Elliott ShipyardSticking with a lot of the refining buildings this building mostly uses a metal design. But experiments with the design by being mostly constructed from the hull of a ship and less from the design of a constructed building from mostly scrap pieces Hot Air Balloon (WIP)A particularly noteworthy asset that […]

Devlog

Devlog 27

Happy Halloween! Here’s the latest Devlog to show what we have been up to during October 2020. Mill v2, Workshop assets Elliott Mill V2The Mill redesign is a response to our new upgrade system for the buildings in-game. The original was also an asset that was made very early in development. So we figured to […]

Devlog

Devlog 26

Hey everyone thanks for stopping by. Here’s the latest Devlog to show what we have been up to during September. Caravans Textured Elliott Caravan Medical shipThe Medical ship Takes on a new look from the last devlog. I wanted a distinction from the Military ship by using a different material. Since the medical ship is […]

Devlog

Devlog 25 – One Year on Steam!

Hey everyone, we have officially been on Steam for one year! The team would like to thank all our fans for the support and feedback we received. We made a short recap video highlighting features we have implemented since Day 1 of the Steam release. Caravan Textures Elliott Worked a bit on the Medical and […]

Devlog

Devlog 24

Hey everyone! July has come and gone and we reached our Alpha 3 milestone. During the Steam Sale we received a lot of a helpful feedback and suggestions with the influx of new players. Well here’s what we have been up to during July. Read on! Workshop and Pirate models Kevin July was a bit […]

Devlog

Devlog 23

Hey everyone here is the latest Devlog from the team at Devs on a Boat. We recently released Alpha 3 of Buoyancy on Steam to coincide with the Summer Sale. Here’s what we have been up to this past June. Decay System Zomawia I implemented a Decay/Health system for the buildings. Most buildings will decay […]

Devlog

Devlog 22

Hello we are Devs on a Boat and welcome to Buoyancy Devlog 22. We gottalotta stuff done this past month so hold on to your butts. Moar pirates Zomawia Several things were changed for the pirates. First off Random Pirate invasions are now disabled. Instead of random invasions the player can run into Pirate Scouts. […]

Devlog

Devlog 21

Hello welcome to Buoyancy Devlog 21. We are still chugging along through this quarantine, getting things ready for Alpha 3. Wonder assets Elliott I am currently constructing the new wonder being added to find in game. The building resembles a nefarious entity that plagues every facet of our updates, so to hopefully easy our burden […]

Devlog

Devlog 20

Hey everybody, March is coming to a close and we’ve got some Devlog to show. While this month has definitely felt almost like an eternity we can only assume that time is moving while under quarantine. Wash your hands folks and try not to get too misinformed out there! Wavebreaker ship Elliott The Wavebreaker ship […]