Devlog

Devlog 35

Hey Buoyancies! Thanks for checking out our latest devlog. June has come and passed and here is what we have been up to. Building Redesigns Elliott, Kevin GreenhouseThe Greenhouse was designed to be minimal. with a mostly wood-focused texture work. I felt from the last devlog the building didn’t need many improvements that were already […]

Devlog

Devlog 34

Hey Buoyancies! Thanks for checking out our latest devlog. May has come and passed and here is what we have been up to. Building Updates Elliott Hi guys while I have only 2 buildings this week I got around to building the construction phases for our previous buildings added to the game including Arena, Soup […]

Devlog

Devlog 33

Hey everyone. Thanks for reading this month’s devlog.We’re almost done with the Beliefs update and aiming to push it out in May. Belief Buildings Elliott Soup KitchenWhile a similar design to the Recycling Pool I found the textures on the booths/tables to help it stand out. A notable change was the textures on the cauldron […]

Devlog

Devlog 32

Hey everyone. Thanks for reading March Devlog. This is sort of a repeat from last month since we are still working the Beliefs and techs. All the new buildings have been modeled and are awaiting textures and other optimizations. Shrine, and other assets Kevin new buildings in the works Artifacts Shawn Rough drafts for all […]

Devlog

Devlog 31

Hey everyone thanks for reading this devlog. We are still chugging along getting the new buildings done for the Beliefs system. The Beliefs system in-game is still under progress as well as the Artifacts and lore. Also we did a ton of bugfixes during February and the game seems pretty stable after playtesting a bunch. […]

Devlog

Devlog 30

Hello and Welcome back to the Buoyancy devlogs. New Buildings assets Elliott Fuel FactoryWhile in the last Devlog I said I most likely will reduce the number of red hues in the texture. I found them very eye-catching and saw a lot of compromise with the other colors that the texture had with greens and […]

Devlog

Devlog 29

Happy Chrimbus and New Year! Here is our recap to end this year. Oil Rig, Historian Kevin all I can show for this months dev-log. Assets Elliott Wrecker ShipI removed the plastic that was prominent in the WIP from last month’s design for this ship. I found a dirty metallic and green look for this […]

Devlog

Devlog 28

Gobble gobble. Texturing Elliott ShipyardSticking with a lot of the refining buildings this building mostly uses a metal design. But experiments with the design by being mostly constructed from the hull of a ship and less from the design of a constructed building from mostly scrap pieces Hot Air Balloon (WIP)A particularly noteworthy asset that […]

Devlog

Devlog 27

Happy Halloween! Here’s the latest Devlog to show what we have been up to during October 2020. Mill v2, Workshop assets Elliott Mill V2The Mill redesign is a response to our new upgrade system for the buildings in-game. The original was also an asset that was made very early in development. So we figured to […]

Devlog

Devlog 26

Hey everyone thanks for stopping by. Here’s the latest Devlog to show what we have been up to during September. Caravans Textured Elliott Caravan Medical shipThe Medical ship Takes on a new look from the last devlog. I wanted a distinction from the Military ship by using a different material. Since the medical ship is […]