Devlog

Devlog 9

April has come and gone while the team has been working on stability and polish for the Steam stuff. This month we were mentioned in a Rock, Paper, Shotgun article! Though the words said weren’t very complimentary it’s nice to have some official exposure and critique. Effects Shawn Wake effects are getting a texture change. […]

Devlog

Devlog 8

This past month Kobey, Shawn, and Zomawia went to the Intel University Showcase at GDC, representing as AIE alumni. We didn’t get the judges’ attention but the people who played Buoyancy liked it, so we got that going for us which is nice. The Discord channel has been growing. Come join and chat with the […]

Devlog

Devlog 5 – A Chrimbus Miracle

The Steam Winter Sale is upon us so we didn’t do anything this month. jk here is what we’ve been up to. Junk Cannon Elliott This month we are showing off the new Junk Cannon design. The original asset seemed missized, not constructed with a lot of structural support, and seeming as any other building […]

Devlog

Devlog 3 – Featurepalooza

Oh hey it’s Devlog 3. Let’s go!     Faction Artwork Kevin The faction flag symbols for the pirates and peace keepers, the third faction’s symbol is still a work in progress right now.   Water Shader Kobey Real-time reflections have been added to the Water in Buoyancy. You can see the reflection of the […]

Devlog

Devlog 2 – Post PAX/SIX

Devlog 2. Let’s go! Edit: 9/18/2018 Elliott lost his internet and his updates were added. Buoyancy was at the Academy of Interactive Entertainment booth at PAX West 2018. We are all alumni of the Academy of Interactive Entertainment and were lucky enough to be showcased by our school at PAX. Thanks to everyone that played […]