Devlog

Devlog 9

April has come and gone while the team has been working on stability and polish for the Steam stuff. This month we were mentioned in a Rock, Paper, Shotgun article! Though the words said weren’t very complimentary it’s nice to have some official exposure and critique. Effects Shawn Wake effects are getting a texture change. […]

Devlog

Devlog 8

This past month Kobey, Shawn, and Zomawia went to the Intel University Showcase at GDC, representing as AIE alumni. We didn’t get the judges’ attention but the people who played Buoyancy liked it, so we got that going for us which is nice. The Discord channel has been growing. Come join and chat with the […]

Events

Factions of Buoyancy

In a broken and drowned world, the surviving humans had to ban together to form alliances to stay alive. Many of these alliances rose from nothing and fell back into the abyss from whence they came. However, as the rapid changes slowed, the survivors adapted to their new surroundings over the course of generations. Over […]

Devlog

Devlog 5 – A Chrimbus Miracle

The Steam Winter Sale is upon us so we didn’t do anything this month. jk here is what we’ve been up to. Junk Cannon Elliott This month we are showing off the new Junk Cannon design. The original asset seemed missized, not constructed with a lot of structural support, and seeming as any other building […]

Devlog

Devlog 3 – Featurepalooza

Oh hey it’s Devlog 3. Let’s go!     Faction Artwork Kevin The faction flag symbols for the pirates and peace keepers, the third faction’s symbol is still a work in progress right now.   Water Shader Kobey Real-time reflections have been added to the Water in Buoyancy. You can see the reflection of the […]