Hey everyone. Thanks for reading March Devlog. This is sort of a repeat from last month since we are still working the Beliefs and techs. All the new buildings have been modeled and are awaiting textures and other optimizations.
Shrine, and other assets
Kevin
new buildings in the works
Artifacts
Shawn
Rough drafts for all the lore for each artifact is complete. I will begin revising the drafts and expanding the lore where I need to and Elliott has begun modeling the artifacts.
Belief building texturing
Elliott
Arena
For the Arena, I was worried the overuse of the wood paneling textures would make it very bland and hard to identify. I believe I found a good use with the metallic paneling parts and the blue tarps flanking each side to help the asset stand out with its unique design.
Recycling Pool
As posted from my last Devlog this asset was mostly completed and primarily needed a little touch up to be game-ready. While not a very big building I saw the It stands out fine with the green liquid inside the vat and in the tub
Oil Platform node and cities
Zomawia
Integrated the new oil rig platform to resource nodes (similar to Sunken tankers for oil, scrap metal). Also created some new cities that utilize the oil rigs. Since the oil platform navigable areas are way higher than the players platform I had to revamp our code to accept different height differences, also with animation changes (climb, jump down). This could be used for other future structures like mega faction cities, iceberg cities, etc.
Belief buildings wip
Zomawia
Worked on things relating to the beliefs. Most of these new buildings were ideas from the fans. Here are the descriptions and usage:
Historian – Processes Junk in an attempt to find educational materials. Villagers can use them to reduce their Cousin rating over time.
Shrine – Processes Junk in an attempt to create offerings. Villagers can use offerings to worship here and increase Happiness over time. Intended to replace Brewery as primary Happiness source.
Smokeshop – Processes Grains, Crude Oil, and Seaweed to create Smokes. Villagers can smoke the Smokes here to increase Cousin rating over time.
Arena – A large building that Villagers can spar in. Sparring villagers gain Happiness over time while also increasing Hunger. Intended to replace Brewery as primary Happiness source.
Soup Kitchen – Processes Flour, Seaweed, and Water to create soup. Villagers can eat here to regain stats over time. Intended to replace Galley as primary Food consumption.
Recycling Pool – Corpses are deposited here and turned into a nutritional sludge. Villagers can eat here to regain stats over time. Intended to replace Galley as primary Food consumption.
Some higher tiered buildings will be also be locked until a Belief is selected.