Devlog

Devlog 11 – Release Announcement!

Hey everyone, this is the official word: our Early Access release will be this upcoming August! The exact date has yet to be set but it will be announced next month. We’re planning to get out a new trailer too. Aside from that here’s what we’ve been working on the past month. Pirates Zomawia This […]

Devlog

Devlog 10 – iFest 2019, moar art

Hello all! This devlog is a bit short. We’re not dead, we just have a gameplay feature freeze. Our artists have some more stuff added to game. During this past month Elliott ran the Buoyancy booth during iFest at Seattle Center. There he showed off the latest build, got some feedback, and lots of happy […]

Devlog

Devlog 9

April has come and gone while the team has been working on stability and polish for the Steam stuff. This month we were mentioned in a Rock, Paper, Shotgun article! Though the words said weren’t very complimentary it’s nice to have some official exposure and critique. Effects Shawn Wake effects are getting a texture change. […]

Devlog

Devlog 8

This past month Kobey, Shawn, and Zomawia went to the Intel University Showcase at GDC, representing as AIE alumni. We didn’t get the judges’ attention but the people who played Buoyancy liked it, so we got that going for us which is nice. The Discord channel has been growing. Come join and chat with the […]

Events

Factions of Buoyancy

In a broken and drowned world, the surviving humans had to ban together to form alliances to stay alive. Many of these alliances rose from nothing and fell back into the abyss from whence they came. However, as the rapid changes slowed, the survivors adapted to their new surroundings over the course of generations. Over […]

Devlog

Devlog 5 – A Chrimbus Miracle

The Steam Winter Sale is upon us so we didn’t do anything this month. jk here is what we’ve been up to. Junk Cannon Elliott This month we are showing off the new Junk Cannon design. The original asset seemed missized, not constructed with a lot of structural support, and seeming as any other building […]