Devlog

Devlog 19

Hey everyone, this is our February recap. Wavebreaker ship Kevin Trapper asset Kevin, Elliott The previous trapper building didn’t contain any mechanical pieces and looked very empty among the other buildings in-game. Now with a pulley and some props along the building should make it more noticeable within the player’s city Misc UI stuff Zomawia […]

Devlog

Devlog 18

Hey everyone. Here’s what we have been working on for the month of January. Other City movements Zomawia Movement logic for the other floating cities you can encounter. They should move around in the world grabbing resources, grabbing prisoners, recruiting rafts, grabbing eat stuff, retreat from other cities or the player, and attack other cities […]

Devlog

Devlog 17

Merry Chrimbus and Happy New Years everyone! Here is the last Devlog for 2019. The City Update Zomawia We released a major update this past month that hit our milestone for Alpha 2. The update focused on a lot of inner system redesigns and expanding upon them. And of course there are tons of bugs […]

Devlog

Devlog 16

Hey everyone. Thanks for checking out this Devlog. Here’s what the team has been up to this past November. The devbranch should have builds with these changes and updates. Also here’s the roadmap for Early Access if you’re interested in what we have planned out. Population Growth Zomawia I’ve changed a lot for population growth […]

Devlog

Devlog 15

Hi everyone. October has come and gone and we’re officially 2 months into Early Access! Big thanks to our Discord community for helping us test new devbranch builds and reporting all those damn bugs. If you want to try out the latest devbranch builds, just go to your Steam Library, Right-Click on Buoyancy and select […]

Devlog

Devlog 14

Hi everyone. It’s been a hectic first month after release! We planned September to be only bugfixes and OH MAN were there bugs. Nevertheless we managed to reach our Alpha 1 milestone. Here’s a monthly recap of what we’ve been up to. Bug Fixes, Bug Fixes, Bug Fixes Kobey, Zomawia We’ve been working tirelessly fixing […]

Devlog

Devlog 13

Hello everyone! The Early Access launch is tomorrow and we are very excited. Several CREATORS that contacted us had a chance to play a pre-release copy of Buoyancy. This was initially nerve-racking to watch but, aside from some expected bugs, everything went smoothly! Here are several videos at their peak freshness handpicked by Shawn: English […]

Devlog

Devlog 12

Release is next month. Hype. Sunken Brewery Zomawia I revamped our ugly placeholder “Beer Node”, making some new animations and redoing the actual asset in game. There are 2 options to choose:– Slowly harvest the alcoholic seawater, turning it into Beer, and store it for later– Let your villagers continuously drink seawater for small ticks […]

Devlog

Devlog 11 – Release Announcement!

Hey everyone, this is the official word: our Early Access release will be this upcoming August! The exact date has yet to be set but it will be announced next month. We’re planning to get out a new trailer too. Aside from that here’s what we’ve been working on the past month. Pirates Zomawia This […]

Devlog

Devlog 10 – iFest 2019, moar art

Hello all! This devlog is a bit short. We’re not dead, we just have a gameplay feature freeze. Our artists have some more stuff added to game. During this past month Elliott ran the Buoyancy booth during iFest at Seattle Center. There he showed off the latest build, got some feedback, and lots of happy […]